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(2 edits) (+1)

Great original idea that incorporates the theme in an interesting way that is unique from the rest of the jam! The best design decision in this game is the fact that your jumps carry over between levels. It's also a great use of a live system as well -- usually people would see them as dated in favor of checkpoints, but here, it's necessary, as if there were just checkpoints you'd could just die to try again if you thought you used too many jumps.