1. just kind of unfortunate since I was just using the simplest code possible for the controls since it's a game jam
5. I guess it was excessive, I can't really relate to people getting motion sickness from games and it was only a 1degree rotation for a brief moment. Wanted some visual flair of some sort but will try something else next time.
6. This is shown by the number having a large line through it diagonally
7. I saw a good amount of other games with this mechanic but they often implemented it poorly, such as dice not rolling if there is a die to the right (it should scan line to see if the space will be open after things in front of it move) or there just not being an undo button
8. I agree
9. Mostly just to try and catch attention, when coming up with the name I was looking for rhymes, saw "mind eye" and changed it to mindDie
There were definitely some really poorly designed levels mixed in since it was a game jam and levels were hard to create / iterate. I need to find a way to have simple level editing in the future even when tiles have many complex properties. The anniversary level and the last level are probably two of the best designed ones, it might seem like you can get softlocked but I don't think it's actually possible to even without undoing. (Another couple I thought were good were friends and separate)
I'll check out your game sometime soon. I hope to fix up the code in my game significantly and open source it in the near future. I used some pretty terrible hacky code to get everything working with the undo and it would be nice to have a good example of how to do it around (well, good by my standards, I'm sure there are plenty others that could write it better than me)
Thanks for the detailed review