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(1 edit) (+1)

I almost gave this a pretty bad score, but something about the game made me give it a second shot. I'm glad I did, my second play through was much more fun than the first.

That being said, the graphics are genuinely awful - I had to turn my brightness + contrast down hard, as well as cover the text with post-it notes before I could play comfortably.

What this does prove is that the base game is interesting enough to go through the effort of putting post-it notes on my screen. It starts off peaceful, but the difficulty ramps up really well. There's some good tactical depth in choosing whether to destroy ships, or let them destroy themselves at the cost of another satellite. The variation in shot number is a little too extreme for my liking, and it'd be nice to be able to see exactly how many ships you can let through before your game is over. The online leader board is a really cool addition for a jam game, and easily triples the replay value. 

I'll definitely revisit this for the post jam updates, it's a very unique entry. Just please update the graphics, I don't have that many posit notes.

(+1)

Heyho

I absolutely promise that I'll update the graphics and I already chose a fitting color palette for the game. The randomness was sadly too extreme and many things were missing.

I really would like to have seen the post it notes on the screen though haha. The hard-random things will disappear after the gameJam and the radar will get a handy real-life feature (day & night mode) that I've already created.

Post it notes ^^ It's a bit sad that you have to take that measurement but also I had to giggle too.


Stay crunchy.

(+1)

glad to hear man, lmk when an update comes out >:) + maybe i've just been playing too many jam games lol, getting square eyes fr haha