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(+1)

Solid submission! The intro to the main menu and the game scene itself gave it a polished feel. I like how the chip size indicates how much damage it was going to do, because it both gave the player a good visual indication, and also helps further encourage  the more complex way to attack, (to bounce ). I would've preferred some more juice to the action though. And I don't know if I missed anything, but I didn't really like how I was just defenseless after losing all chips. (Maybe add a way to pick up random spawning chips?)

(+1)

Sincere thanks from the bottom of my heart! I'm really glad you appreciated all those little things!
I will SURELY add more juice to the game and fix the "defenseless" feel after the jam ends.
Thank you so much again!