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Fun concept! A couple things made this challenging to play. First, the isometric  controls (a problem my game suffered from too haha) make it difficult to know which button will rotate the cube in which way. When formulating a plan I'd often botch it by having my character make an unexpected move. The other (common problem in this jam) was not being able to see the hidden faces of the die which adds more cognitive load. Aside these minor points about accessibility, I LIKE the idea a lot. There's a good amount of planning and strategy to be explored.