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Really impressive that you made so many 3D environments, models, visuals and effects. The gameplay has potential but it could use some more polishing and tweaking. For example, I was constantly out of dice and the speed of the enemies meant that I just shot whatever I currently had, which removed most of any tactics in the fights. It was also very hard to aim at enemies which were really close, I think that some kind of autoaim would be much more rewarding. Also I noticed that different enemies react to different elements differently (or I think they did?) but it would be great if that was indicated in some way so the player could tell which elements to use on which enemies beforehand.

Overall really good job on putting this together in such a short time, you chose an ambitious scope and did a good job on executing it.

Really glad you like it! Paul really enjoyed your nice words about how we did overall. Hopefully we'll be able to fix some of the flow issues in a Post Jam version of the game! The idea of an autoaim system sounds really cool too, I think the Area of Effect spells are intended or the close combat though. And you did notice correctly, the different coloured enemies would be weak to different spells. :D Thanks for the feedback. -Kaylee