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I like the concept behind the game... I think. It was honestly a bit incomprehensible. There were very few labels on things (I think some of them, like the lack of labels on the characters' actions, are bugs, but I'm not sure about others). It often wasn't clear what I was leveling up, or what actions I was taking with the dice, or how much health my team had, etc. I did make it through the game with a little trial-and-error, but I don't really feel like I developed a strategy as much as I just threw thing at the enemies until it worked. I think this would have been an amazing game had there been a little more time put into a tutorial and bug fixing, as I had a ton of issues with the UI (such as the dice going off the end of the screen in the level up screen).

Thanks for the feedback. I completely agree with you. Sadly, we had to spend a lot of time fixing critical gameplay bugs which did not leave much room for polishing the UI and labels. There will be an updated Post Jam version when the uploads unlock with all those little things fixed properly.