An incredibly well-designed and presented concept. If I weren't busy with other things, I'd probably obsessively play this game for several hours. I really enjoyed the tough-yet-fair increase in difficulty as time progressed, and I also appreciated all of the minor details mixed in with the presentation, such as how the die gradually create desire paths in the grass, and how the lose condition is actually shown to the player, rather than the game just ending as soon as the wall is breached.