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Funny but unforgiving.

The good:

  • You made a game that works. Congratulations!
  • You've got a consistent art style that's simple yet readable and fits the arcady flair of the game.
  • You've got sound.
  • It's clear what I'm supposed to be doing, and while there is randomness involved, I can influence the odds with skill.

The bad:

  • A single hit means death. Give us a few lives, and grant more lives every few levels so that we can atone for mistakes made in earlier levels.
  • Sometimes you spawn so close to enemies that escape is nearly unavoidable. Spawn locations mean difficulty can spike unexpectedly even with few enemies.
  • Every level is the same save for the number of enemies. Powerups, different weapons, or obstacles in the level would have been a nice addition.

It's a fun little game, exactly what you'd expect from a game jam.

Thanks for participating, and I hope we'll see you again next year!

Thanks a lot for the feedback. I appreciate it greatly!