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(+1)

Thanks for the feedback!

The gameplay would be fun only because of the puzzles of moving boxes to switches can make, like in sokoban, but my level design was really poor in that aspect, so the game didnt became so intereting.

And the randomness of diying would be less frustrating if the levels were shorter too, i think that idea is the soul of the game, you have that anxioussness and motivating to win before the probability of the dice beying 1 become larger.

But yeah, the lvl design was poor, especially with the maze smile lvl...

The holding option is really something i want to add, would help a lot in the game!


Thanks! I learned a lot with this game, on next ones for sure i wont repeat some mistakes