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I really like the presentation of the story. I like how the player should be picking the same choice over and over again until the flashback and the present collide. The text started overloaded with details on the scenery in the backdrop, yet the texts for the two people have significant less details about their location and more simplistic as a whole, so we get to focus on them. Both time and space are presented in this V-shape, in this funnel leading to the end. And I like how when you read the end, the rest of the text blurs, leaving on the the final line clear. Nice work.