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Hey there, all your suggestions are great and most I have considered putting in the game or am already working on. The muddled mechanic is a little harsh isn't it? I've contemplated how to change it so it's less punishing but am still trying to figure out the best way. Maybe being muddled could make things take more materials to craft or take more time (even though I said I don't want to add crafting loading bars in a recent devlog) I think the idea of a muddled mechanic is good, but I know its more of a pain in the ass right now.  The idea of the muddled mechanic comes from the fact that many people IRL that die stranded in the wilderness die because they become confused from hunger/thirst/fatigue/body temp and the loss of their mental faculties winds up ending in them making a bad decision or not being able to complete simple tasks.  Maybe it's just not a fun or good idea for a game mechanic but I think I can make it work with tweaking.  My other thought on the muddled mechanic is to super nerf it for "easy" mode, make it less harsh like the above suggestions for "normal" mode" and leave it as is for "hard" mode. I've yet to implement difficulty levels yet though, so this is just a thought. All in time!Thanks for the input