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(+1)

So, after getting the controls from the comments, I actually played the game for real. I didn't enjoy it terribly much, but good job for putting something out anyway. More than I accomplished! Some more specific feedback:

Aside from the controls page not actually explaining the controls in an understandable way - which you already know - it also closes automatically rather than letting the user read it on their own pace. That's bad for a bunch of reasons.

There was no way I could see to know where the coins were. Just had to guess.

The character did not feel good to control. Super high jump and slow movement. If I wasn't already moving towards the door when the dice showed up, it was game over.

Everything was purely color based. The character is color-coded to the chips, and the rooms. But that is totally inaccessible. The rooms and chips should at least have numbers on them to try and match the dice theme. Plus, the player has to memorize the color-to-number combinations, which is frustrating. You don't want the players to be thinking "I need to clear a purple chip, is purple six?", you want them to be thinking "I'm going to clear this 6 chip and then be 4 to go get more coins"

Thank you for playing the game and taking the time to write this comment. I am sorry that you didn´t enjoy the game. I can see what you mean by the control page timer and will make sure to remove that in the update and make it so you press a button to exit out of it instead of a timer deciding it for you. 

The coins wil randomly spread throughout the map. It is made so that you dont see all the rooms to make sure that the players will keep on moving. I am sorry that you don´t like that aspect, but that won´t be changed.

The movement speed is made with attention to the speed of the giant diceblocks. There is a warning 1 to 3 seconds before a block comes (depending on which floor you are on).

Your last part of the comment also has a good point. It should be more clear what color is what diceblock beforehand. We made the characters with "eyes" and the eyes match the key on the keyboard. We will make it so it is also clearer for the enemies.

Thank you for taking the time to write this comment and hope you will check this game out a few weeks after the gamejam to see if you like the changes

(+1)

Thanks for replying, and for being a good sport about it - I was trying to be constructive with my feedback so I hope that came across ;)

I'll look forward to the game being updated after the jam!

The feedback is very much appreciated. Helps me to improve the game :)