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Congrats on finishing your game.

I'm not entirely sure how the combat is resolved. It was unclear what effect each die face had on combat. Sometimes a mushroom would take out a water in 1 hit, sometimes it felt like more? And do the heart dice effect the element dice? What do those do? I was very confused. 

Also, having elements with no interaction (fire/mushroom, water/tree) felt kinda weird. There were a lot of rolls where I couldn't do anything meaningful with my rolls. Having some way for players to pull off moves that feel good might make the game feel more smooth overall. But that's just my opinion, and I'm not sure I understood the game correctly in the first place.

What I really appreciated about your game was the very clear messaging about what to do next. That's something I didn't do well in my game. You made it very clear that a player should roll or assign or do something specific by replacing the roll button with text or another option. Well done. 

Overall, cool design and I'm happy you were able to create something like this in 48 hours. Keep making games!

(1 edit) (+1)

Hey,

As stated as the second sentence of the description. Each fight is 1 elemental dice + 1 heart dice representing the hp, the damage depends on the element each dice have.
I added more information about the dice in the description, hoping for people to read a bit more about the game when they're lost.

It follows the basic mechanism of a lot of games, elements have good/bad/normal matchup dealing damage depending on that (like in pokemon for the well-known one).

And same about the hearts, it follows the basic mechanism of the heart representing the life of the unit/player. And after each hit, you see hearts being removed from the dice, and well they are all removed, you lose that elemental dice and it goes to the next if there's one.  And that's why at the end of each turn, there's the message "the remaining hearts" ^^.

That's always interesting to see players with different habits not understand some part of your game that is totally clear for the others (that's the first time someone mentioned they didn't understand the heart mechanism, either friends/players here/streamers). And that's why a large pool of playtesters is important :D.

I hope with that new information you give another chance to the game and you'll appréciate it ^^.

Thanks for the comment!