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I liked the way combat works in this game. That you just dash through the object and spam WASD to deal damage. This gameplay mechanic has some potential. I somehow feel even more engaged with the battle. But its actually is the main problem wih the game. Although it feels great - its hard to conrol. Even when you scale up - you die everytime. I dunno, maybe I should've taken safer approach, but I couldn't resist :D Visually its simple, but the particle effects and pp does their job. Its so satisfying to look at. Overall, really enjoyed your project. Great job.

Thank you for playing :D I’m glad you enjoyed the game! There is a trade off to being big, but it’s worth it for the extra range and the feeling of power. I really wanted the player to think about how to maneuver with their knives attached so it makes for some interesting battles. It’s got a long way to go as a mechanic (I’ve added guns btw), so we’ll see where it takes me.