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Wow, super polished and well thought out for a 48 hour jam. Tell us you have a time machine without telling us you have a time machine :P

I love the blend of real time action and turn based combat. You give the player a clear goal and limited but meaningful decision space. Even in cases where there's only one 'correct' decision, the challenge presented feels achievable without being boring. It felt good to coordinate the right dice and I really got into a flow state in some of the latter stages. However, the King ended up being a bit too challenging. The very large stun area made me waste a significant amount of time even on the first round because I couldn't even click some of the dice. 

Final encounter aside, the gameplay and design feel very solid. And of course your presentation and style are top notch. I peeked through your itch page and it looks like you've been working on your style for awhile. It pays off with a very nice looking game. 

Keep making cool games! Thanks for making this and sharing this experience :)