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I think rolling dice and attacking with a strength according to the pips is a good idea, but unfortunately I just found it fiddly to pick up, roll, equip and then attack. Having to take long pauses before each attack disrupts the flow that I expect from a platformer. The art is nice, and the idea could work really well if combined better with the platforming, right now those two main features feel a bit disjunct.

(+1)

Yeah, After the voting period, I am planning to add options for auto-equip and for auto-closing the inventory after equipping a dice. Thanks for the feedback! :)