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You definitely made good use of the size of your team while making this game! As far as game jam submissions go, Pip Flip Paradise feels very polished and "complete" with its full three-world progression and its plethora of obstacles. It makes for a compelling puzzle game, I think -- that your tiles are randomized every time you restart a level makes it more difficult to brute force levels through sheer force of muscle memory, so you have to actually think about what you're doing as you play. It can be annoying when you keep rolling tile types that are clearly unhelpful for what you're trying to do, but managing to convert your bad luck into a successful completion with skillful platforming can nonetheless feel pretty gratifying. I imagine it adds some replay value, too, since I don't think any level becomes outright impossible when given bad tiles. This all does mean that the game can command a lot of your time; it can be a bit jarring if you're in gamejam mode expecting to play a lot of shorter games from solo developers or smaller teams during a lunch break, but a fully realized game in really any practical context has never been a bad thing. Making a game like this in 48 hours is really an accomplishment in a league of its own. Nice work!