Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Well Done. 

Curious to know about your design decision to do a Hex grid. And it appears you have 2 half hexes at each room entry-exit: is this to do with your algorithm?

Do you have a square grid planned or in the works?

(1 edit) (+3)

Hexagonal grid is better suited for mapping natural locations (for the same reason it is used in Perilous Shores). I'm going to add a square grid as an option, but this will be a purely visual feature - the underlying mesh will remain hexagonal.