Well my playthrough ended when I think I got stuck in a pit with no way out (SPOILERS) in the space port, but it was kind of neat. The environments look great, the music matches, and it's cool watching the die roll around it. Also, kudos for controller support.
I do have to say, though, I found the platforming very difficult to where it kind of felt like Bennet Foddy's Getting Over It at times which I felt didn't mesh well with the relaxing and soothing feel of the atmosphere. I would have liked to see this lean more into the challenge, with more linear courses to guide the player, or exploration with easier platforming and some air control to correct bad trajectories.