Just a great package for a 48hour Jam. Good visuals and sound design. Mechanics were simple to understand but engaging enough to want to play. My personal favourite was the re-roll at expense of 1 value: it gave some strategy to what would have otherwise been purely RNG battles.
If you revisit this, I would add more mechanics like this to reduce the absolute randomness. It didn't feel great to lose to the Boss because I couldn't roll Attack (with enough value) twice in a row to kill that pesky healer. Still this is a minor gripe.
I will be very surprised if this doesn't appear in the GMTK roundup.