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Good art and music, but a bit slow. If you were to expand on the game, the units could have their own die which have their own set of numbers (Ex: one troop could have a high chance of doing 1 damage, but a low chance of doing 6 damage, while another could have a more balance die).

Overall, you did pretty good for a 48 hour game.

Thank you for the feedback.

Yeah, the game was indeed in need of a improvement in its speed., alongside with many other polishments.

One of our first thoughts was to add skills to each character, in which they would have different sets of dices, and different rules for each, and I reckon that this would be inline with one of your suggestions, but alas, time wasn`t in our favor xD.