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Had a really nice and fun gameplay loop! Had a blast trying to get farther than my last try and strategically circling around the enemies so that I can have a better chance of shooting them while they try to shoot me, made me feel like John Wick lol. This really proves that a basic concept can also be the most fun if given enough care into the balance and mechanics of it! The sound design is great too and it really felt good to play. I do suggest that for the visuals, to make the floor have less visual noise to them and to make the text clearer and stand out more because as it stands I have to get really close to the monitor to read them, the enemies and player have a clear read compared to the background but the text kinda blends in to the floor. Also I suggest that for the gameplay, I think it would be better if it indicated that you had to press space when there is no ammo maybe like make the ammo count red and have a "Press Space!" right on top of it, I think that would help the player to know what to do.. Also for the bullets, I would also suggest having a better distinction between which is the player's and which is the enemy's because it kinda looks the same at a glance (also it blends with the background a little bit). I know its a jam game but if you're ever thinking of improving this concept somewhat in the future, may I suggest adding some more movement options to spice up the gameplay and also a more visual difference for the different enemies (although it understandable that you weren't able to during the 48 hours). Overall its a fun and addicting little enjoyable arcade shooter-esque kinda game!