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(+3)

Outstanding aesthetics, compelling gameplay, decisions to make with each upgrade impacting the gameplay in its own way... This game is an absolute winner! I love it!

I would play it for a lot longer, however at some point I ran into this bug where an enemy spawned out-of-bounds. I assume it fell to a lower Z-level than the table is on. I couldn't shoot it and it couldn't shoot me. If that's the case, a ten second fix would be to ask Enemy.Update() if the enemy is on the usually inaccessible Z level 0. If it is, delete it and spawn another enemy.


Fix that bug, and you'll have a game that I'd want to play for hours. Amazing job, team!

(+1)

Hiii!

Thank you for playing! I'm glad you enjoyed it!

What you described there is most likely what happened haha, we didn't run into this while playtesting at all so it hadn't crossed my mind to put in the fix (an oversight, unfortunately :D) and I'm sad to hear it has softlocked people while on good runs!

Perhaps, after the voting period ends, I'll drop in a quick hotfix + hitbox and shop fixes while at it, but no guarantees!

Also, thank you for your kind words! ^^

(+1)

Poggey Crossey :D