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The presentation was cute. The mechanics had a distinct lack of feedback though, it felt like I was just pressing space until one of the ducks fell over. The lockout on each roll is a touch excessive, too. 

Yea, this is definitely true ^^ we had quite some problems at the end which hindered us on tuning exactly those problems.. But as we will fully develop this prototype further (without the time limit now haha) we already have many game-improving changes planned!