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The general things I found were that you needed to have some shield/heal, especially for the later enemies. Going in guns blazing would not do any good if the Crazy gets a +200 on you first turn. The physics/wind/water combo is probably second-best imo, but I usually opted for Archer/Druid/Paladin if I went that route, just so I didn't die immediately.

At least from my experience, it seemed the reason fire/thunder was so good was because it has the potential to do huge bursts of damage compared to the other combinations (although its fully possible I just never got lucky with other lineups)

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True! As you said, I think as Fire/Thunder combo requires only 2 elements (and a higher damage compared to Water/Wind) it is easier to find some lucky bursts during a battle. Archer/Druid/Paladin sounds like a quite balanced team! Glad we decided to make some last-minute buff for healing/defense …

Those feedbacks are absolutely helpful for us to tune the game further. Much appreciated!