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So, I just finished the demo and I thought it was pretty fun. I think any game that reminds me of PS2-era Action RPGs do that to me. Especially when calling out spell names, and the spell slots felt very Kingdom Hearts. Just some thoughts below:

  1. I liked the weight of hits, you were certain where everything connected. 
    1. The heavy charge attacks didn't really seem useful/it took too long. Maybe just a heavier, slower animation instead of a charge? In comparison the magic is fairly quick to cast and powerful. 
  2. I like the spell card system and changing in-between, although I wasn't sure how to change spells after I found new ones. 
    1. Receiving new spells had a few graphical glitches. Namely an empty box that displays what I assume to be the name of a variable or something. I could also control other menus during picking new spells, and switching my deck. The controls were odd too did it only move left and right with RB/LB? 
  3.  Graphics were nice. Lol, that's all I gotta say.
  4.  And choosing the MC is also pretty awesome. Are the partners gonna be the other MCs or are there gonna be partner-only chars too in the future?  
    1. Focusing on moral choices is awesome too! I got a big Ultima vibe from that with the whole tarot cards thing.
  5. Enemies hiding behind bushes. That was a tad annoying, since they threw projectiles at you that you could really see. The bullets lingered on the screen a bit long but that was probably intentional. It just slows the pace when you kind of wait for them to move. 
  6. The levels were also very cramped for the amount of movement you could do. I felt a Secret of Mana vibe but it didn't mesh well with dodging enemy bullets. 

Apologies for the wall of text. 

(+1)

Thank you for playing! In regards to some of the stuff you said,

1. Yeah, I've been having trouble making heavy attacks have a use. The main use of them, that is not seen in the demo, is that they are used to interrupt some enemies when they are doing combos or are invulnerable. I didn't want to just give them a straight numbers boost. I'll have to go back and reconsider. Oh, one thing to note too, is that you can charge the heavy while you use the light, though it will drain more stamina.

2. There are like rest sites between levels where spells can be changed. This is also where you can switch companions, vendor items, etc. Hmm.. it sounds like you were using a controller, there are still many glitches with that... >___> And yes LB/RB for controller is used to cycle.

4. Yes you get to pick a MC and the MCs you did not pick are available to you as companions. Each MC will have a slightly different story and choices available to them. Also, ultimately the choices you make may change events down the line in the story as well as influence the ending.

5/6. I wanted the forest to feel a bit cramped, and I can see how it could be annoying with a ton of projectile enemies. I am currently looking into diversifying the enemies that spawn and making them closer to what enemies are like in Secret of Mana and less of a bullet hell.  I am also looking into adding an outline or something for enemies hiding behind trees or bushes.

Again thanks for playing!