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Battle Bad Luck's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4906 | 1.934 | 2.182 |
| Overall | #5238 | 1.719 | 1.939 |
| Presentation | #5285 | 1.692 | 1.909 |
| Enjoyment | #5315 | 1.531 | 1.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character is a dice and rolls around to move and when you shoot the dice rolls (just pretend you can see it rolling) and the outcome will tell how the projectiles fire.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool game, little hard to control the projectiles, and didn't get a grasp of how to aim, or how the projectiles behaved. Read you had problems with the projectile system which is a shame, but well done for still getting it finished in time:D
I think that the projectiles collide with the player and it makes the camera goes crazy? A bit confusing. The goal of the game is clear, but the thing that your projectiles push you in random directions does not feel great. Still, good job for submitting an entry in time!
I wish the movement was not as random, it is confusing to play and while you know what you should be doing doing what you do does not feel good.
The reason the shooting isn't good is because in the last 3 hours of the jam my projectile system broke and I had to redesign it with the current system. It was supposed to be that it would randomly give an ability or upgrade, like a bigger bullet or multi shot, but it broke.