Thank you very much for the detailed report! I'm glad you enjoyed the in-game status effects.
-I'll look into the snake dialogue and clear up any confusion it has as I think I might have removed a line that referenced missing items from the manor instead of the ambiguous 'Others'
-This is being reported by a few people and I believe it was in relation to a few enemies that 'permanently disappear' such as the Slime Queen, Snake, Nebby Statue, and the slime in front of E.Claire. If you happened to get a game over and retry the battle, the variables are not causing the event to disappear/erase. Is this also occurring for standard enemies as well?
-There is a 3% MP Regen rate that each party member has on account of being a mage, but I can mention that at some point so it isn't as unclear why it is happening.
-The burn status was the default 10% per tick; however, you're the second person to mention that. A suggestion was it would be reduced to 5% for the overall ~15% damage per 3 turns vs 30%. It tended to last 3~5 turns so adjusting the math will help keep it more in check.
-Updating the move text if a character is already nude by hit by a strip attack may help give it more flavor than what it currently has. RNG is real funny sometimes.
-I had thought to have resolved why the TP gauge wasn't updating but it appears it still must remain from another event. I will look into that along with the plugin as I think I read a bug report on it having a slight glitch.
-Rescue is meant to be usable on yourself but I can certainly update the text so it is a bit more clear.
-I could add a ledger next to Hitomi so it is a bit more clear what numbers you are working with and towards.
Thanks again for giving me some feedback! I hope you have a nice rest of your week.