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Thank you very much for the detailed report!  I'm glad you enjoyed the in-game status effects.

-I'll look into the snake dialogue and clear up any confusion it has as I think I might have removed a line that referenced missing items from the manor instead of the ambiguous 'Others'

-This is being reported by a few people and I believe it was in relation to a few enemies that 'permanently disappear' such as the Slime Queen, Snake, Nebby Statue, and the slime in front of E.Claire.  If you happened to get a game over and retry the battle, the variables are not causing the event to disappear/erase.  Is this also occurring for standard enemies as well?

-There is a 3% MP Regen rate that each party member has on account of being a mage, but I can mention that at some point so it isn't as unclear why it is happening.

-The burn status was the default 10% per tick; however, you're the second person to mention that.  A suggestion was it would be reduced to 5% for the overall ~15% damage per 3 turns vs 30%.  It tended to last 3~5 turns so adjusting the math will help keep it more in check.

-Updating the move text if a character is already nude by hit by a strip attack may help give it more flavor than what it currently has.  RNG is real funny sometimes.

-I had thought to have resolved why the TP gauge wasn't updating but it appears it still must remain from another event.  I will look into that along with the plugin as I think I read a bug report on it having a slight glitch.

-Rescue is meant to be usable on yourself but I can certainly update the text so it is a bit more clear.  

-I could add a ledger next to Hitomi so it is a bit more clear what numbers you are working with and towards.  

Thanks again for giving me some feedback!  I hope you have a nice rest of your week.