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love the music!

i thought i would mind the fact that my collider is a sphere, but surprisingly i didnt

i do think my player has too much mass/inertia. very difficult to turn around.

some air control would help with the feeling too, even if it isnt too realistic.

also, the camera makes this a lot harder to play. camera programming is really difficult, so i wont be too harsh. some of the levels wouldnt work well with a fixed camera. imo the best decision would have been to use a standard 3rd person camera.

also this is important: you say you recommend a windows build, but i dont use windows, i use linux. if theres an important upgrade with a downloaded build, you should really be providing that on windows, mac, and linux.

We don't usually do linux or mac, but have found reasons why we might in the future outside of the jam even haha, so great call out there. Hopefully the web build worked just fine in the meantime.

We though about adding some in air straif to the character, but landed on the other side of the fence.

On the collider though, you've got a good eye, it is a sphere when you get up to speed, but a cube when you are at rest, a part of our not so secret sauce to try and get it feeling just right, glad you didn't mind it.