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This concept for a game could have gone horribly wrong, but it didn't, this game came out really great! I feel like it was 40% strategy and 60% luck. I do prefer games that are less RNG based, however the game being RNG is probably the point, so I'm alright with it. I'm also impressed on how you managed to make a six sided die work in 2D. The presentation of this game was simple, but extremely well done. The animations were cute and enjoyable to look at. Overall solid game, good job!

Thank you very much and yes I also really struggled with implementing a 3D die in 2D 

Yes, the game itself was more or less an experiment. I wanted to see how much rng I could add without making it feel to unfair (That's why I added the option to select/replace/reject new dice so that the player has more control about the rng factor).