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on a side note, gmtk jam proly isn't the place to spend so much time for coding, as it is quite gameplay-focused, as there won't be a score for programming.

do you agree that, at least for gmtk jam, making a pseudo io game would have been a better choice given the time limit?

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Hmm. As long as you're not trying to trick people into thinking it is real multiplayer, I guess so. Real multiplayer just makes more sense if real skill-tests are involved but nobody will invest the time in mastering a game's mechanic when testing jam games. Maybe check out this video regarding fake multiplayer:

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it has been 7 years since i joined my friends to make the first io game. imagine how much tech is needed to make a real io game