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Really good game but I don't think description of modifiers should be in page info, they should be in game itself with some short description when you roll them. Also while blur effect is nice and fitting for normal battle, with boss battle, boss is almost always blurred which isn't good, you may try to play around that. + dice always spawn in same positions which isn't always good, sometime they stuck in the corner and stay here, that's not fun and prone to die not rolling and just giving same effect.

Overal that's solid game tho

(+1)

Thanks for the feedback! The original idea we had was for players to learn what modifiers and weapons did by experimenting and playing around with them in game instead of being explicitly told what they did; just in case someone was impatient we included descriptions on the page, however we tried really hard to avoid throwing walls of information at the player. In regards to the depth of field effect, yeah we definitely noticed that, I was going to find a way to blend/change post processing effects when the boss appears but I didn't get enough time. For the dice, spawning where it was before was our intention because I personally felt it boring if they were predictable and spawned in the same place every time, I liked the challenge of remembering where the dice were before and have to think in case you don't want what you have rerolled by an enemy; although I guess that created the issue that you had. Thanks so much for playing!