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Why make a local multiplayer runner game?

The honest truth is liquid inspiration. We were all sitting on a couch in front of the TV taking turns playing the amazing single-player game Bit.Trip Runner by passing the controller around. We were imbibing many an adult beverage between turns when inspiration struck, "Wait, why can't this be multiplayer?" we asked. Exploring that idea a little, we quickly realized one of the mechanics would need to be that you could take turns being in the front of the running group.

Why is your multiplayer game cooperative instead of competitive?

We love local multiplayer deathmatch, and there are a lot of those games. We thought it was time to create a game where you were forced to work together to keep everybody alive. There are two ways that we wanted our game to be different than deathmatches:

  1. We wanted all of our players to be continuously involved and engaged through the entire play session. We never wanted a moment where one player had nothing left to play for, or worse, was reduced to just watching.
  2. We wanted our game to be fun for both experienced and new players, and we wanted them to be able to play together. We wanted our game to be accessible to casual players. And we didn't want advanced players to dominate new players in a way that wasn't fun for either.

At it's heart, Joggernauts is a game for parties and for friends. We want you to get together on your couch, and yell colors at each other. It is a game we hope people will play with their hardcore gamer friends just as often as their friends who shyly say that they "aren't good at games."