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I think the idea of rolling gold you get with dice rolls depending on which enemies you've defeated is highly creative. However, I find the game extremely difficult, I didn't manage to finish the first level. I have the feeling you have to put the right towers in the right places and upgrade at the right time. You can design such levels, but I find that rather inappropriate for the very first level. Despite that i enjoyed playing your game. Good job.

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That's a fair comment! I have found it hard before to balance game mechanics around new players, when I as a developer know how everything works beforehand. Normally I would dedicate more time to playtesting to address that, but in a game jam that's harder. So I get what you mean. Glad you still had fun though, thanks for playing!

One way to balance well is that as a developer you need to play through your game without any problems. In your case I would also test different playstyles to see if the game is still feasible. But I understand that balancing in a game jam is very difficult. That's why most jam games are difficult.

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Good point! If I had more time I definitely would've tried to play using more various playstyles. As it stands I was using the same strategy a lot, which I know worked. But yea, like you said, balancing in a game jam is difficult, which is ultimately why I just left it the way it is and focused on polishing the overal game more. I appreciate your comments though, always like chatting with a fellow dev about these sorts of things