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I've played through this game several times, and I still have no idea how exactly Sotiris is supposed to work, sometimes I can look away for semi-long periods of time, and other times I turn my back for a second, and I get caught immediately. It gets REALLY annoying in the room to the right where the boxes change position after you grab the eye (or get nothing) since I'm walking blindly around in a new layout (which I still don't know somehow).

Usually I try a stare at Sotiris for as long as I can and only turn around when necessary, but when I turn around, it moves, I have NO idea where it is. I know there's a light static that plays whenever you're near it, but it's really hard to hear and once you get a little bit away you can't really hear it anymore. How can I tell where Sotiris has moved? Am I doing something horribly horribly wrong? (probably)

When you look away for at least a second Sotiris will teleport within a closer radius to you. The entire time you are in the room with him that radius is slowly shrinking and it shrinks fast if you are not looking at him. He emits a 3D looping static sound that get's higher pitch when you're looking in his direction to let you know where he is.

Does he actually have to be on screen in order for it to count as looking at him, or is it okay if you can't see him behind the boxes?

As long as he's in front of you, the boxes won't technically block your sight of him because the programming is very simple.

It seems as though there's a range for him staying in a spot because I walked away staring at him and when I got far enough away he disappeared and moved somewhere else, is this supposed to happen?

Eventually you'll be far enough away (past the draw distance) where he know's you can't see him even if you're technically looking in his direction.