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KIRA

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A member registered Apr 07, 2018 · View creator page →

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I think DirectX 10, I think you have to go through Itch.io's sytem to refund the game I'm not sure how to do it on a personal basis.

No, but you can use a wrapper program to play it on mac.

Thanks for the feedback. I might do what I did with Spooky's and just disable all controller support by default so this doesn't happen and those who are using a controller can turn it on.

This happens if a controller is plugged in but isn't being used. You need to unplug it and restart the game.

https://livteam.bandcamp.com/album/lost-in-vivo-original-soundtrack

You can leave the room and go back and it should fix the issue.

Eventually you'll be far enough away (past the draw distance) where he know's you can't see him even if you're technically looking in his direction.

As long as he's in front of you, the boxes won't technically block your sight of him because the programming is very simple.

When you look away for at least a second Sotiris will teleport within a closer radius to you. The entire time you are in the room with him that radius is slowly shrinking and it shrinks fast if you are not looking at him. He emits a 3D looping static sound that get's higher pitch when you're looking in his direction to let you know where he is.

I enjoyed the demo a lot. The dithering works with the height-mapped textures so well to create such a unique art style. Good luck with the full release!

You can use an Xbox controller if you've got one you can connect to the computer. The update will probably take a few more days to come out.

Sorry it's bound to F until a later update.

?????????????? Sounds like some serious sequence breaking. I'll look into it and try to figure out what happened. Normally it should be, find the doll head, break it and retrieve the picklock, get into the office, the body doesn't matter, the door should be open. I'm guessing you somehow got the area to progress further than it should have and that's why the retina door is locked. There must be a trigger somewhere that doesn't get deactivated properly so it's firing twice. If you want to fix it manually you can use  regedit.msc, go to HKEY_CURRENT_USER, Software, Lag Studios, Lost in Vivo, and change SAVED_LAB_02G to 3. And then start the game. If it is higher than 3 please let me know.

There is no item that triggers the door. You have to find the picklocks and go into Dr. Brundle's office.

You're supposed to shoot the brain.

Yeah I found what was causing the pause issues and have it fixed now. A new build will be available soon.

I'm still trying to figure out why the pause screen doesn't work for some people, and Unity's forced V-sync is on but it doesn't appear to work.

Here is okay or you can email me at AkumaKira164@gmail.com

There is a small sequence in between the sewer and subway that uses the same graphics as the tapes. This is tape 1. I did intend for people to speculate what tape 1 was, but I don't what to cause too much confusion so I've just started telling people anyway.

There is a bug it seems if players do not save after this part and quit the game. I'm going to add a onetime auto save to combat this.

The demo was on Gamejolt 2 years ago.

It was supposed to say 1.2.5. Not sure how I typed the wrong number.

Yes well that is the good ending. I'm sorry it's kind of un-fulfilling. The bad ending and 1 other don't include that last chest-hole bois, so that's what I thought you had gotten. I'm not the best at making endings.

I'll have to make sure it saves automatically there. I'm fairly sure I disabled the quit button on the main menu during this sequence but I didn't think people would force quit.

You have to get to your dog in the end. In the last section there are two branching paths. If you go left (the scary path) you can find your dog or if you go right, you should hear a whimper coming from the tunnel and then you have a last chance to save her. Sorry there's only 1 good ending and there are 3 bad. 

Because the bars are representative of the barriers people see to being pretty or accepted. In order to lower the bars you have to throw up into the toilet. So you get a wrong response if you don't eat or if you eat and purge, the only correct answer is to walk through the bars because they're not really there. This section (from the end of the sewers till now) is all reference to the ghost girl from the subway.

That definitely sounds like a timer problem. I'll get that patched soon then. I don't know how the sword spawned. I'll look into that.

Thanks! Can I ask which ending you got? Because some are a little more fufilling than others but I also agree they just kinda show up and end the game.

Sorry for the confusion. That boss is un-killable in the main mode and you have to click new game or continue at the gameover screen to progress with a different text opening. This is just a fake out, where the game is intentionally hard and then makes you think it's deleted your save.

It doesn't actually erase any data. If you start a new game you'll notice the opening text is different and you will continue from where you let off.

Yeah the train was supposed to stop, apparently when I changed it's speed to use real world time, I didn't change the breaks.

Hi guys sorry for the frustration. You have to make the correct choices in the hallway in order to progress. After the choices with the pictures you have to eat the apple and walk through the bars. The baby choice doesn't matter. After the train disappears you must simply continue walking forward down the tunnel. There is a bug here that causes a 4 second delay so that the invisible wall was not de-spawning when the train was and de-spawned a little later. It has now been fixed and will be patched soon.

Sorry I only made 10 cases. I didn't use a company so I can't really order more.

It should convert automatically but honestly I don't know the process.

Stoked for the full release!

Just tested on Windows 10 and 7, 64 bit. It originally was stopped by Windows Defender for being an "unrecognized program" but then showed the splash screen for half a second and then loaded and played fine. I didn't have any firewall or other windows programs interfere with it. 88032.exe is not related to this game and only SIN.exe is. If the splash screen goes away then all assets are done loading and there should be no more delays. Sorry I can't seem to replicate or find the cause of this error.

The only thing that would cause it not to fully load is an antivirus stopping it. It should begin fine on Windows 7 - 10, 32 and 64 bit. Sometimes Avast will stop it.