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At the beginning it was a bit tricky for me to calculate the amount of damage. Maybe you could show the numbers on each tile around the player? Like, if you go left this is how much damage you will do.

People already mentioned the WASD controls. I think it could be tricky to understand it at the beginning, but after that it feels pretty natural. But for tile-based isometric game the mouse or some sort of selection-cursor type controls (where you first select the destination and then click to move) could work better.

Also would be nice to distinguish weapons not only by the shape, but maybe by the color as well? That could be tricky to pull off, since there are a lot of green around and it could get messy with a lot of colors.

In terms of difficulty maybe it would be cool to have like a level progression: you start at a smaller level to get the controls and basic mechanics, and then the size and difficulty slowly increases with each level.

But overall I had a lot of fun playing this game, even though I died a lot and did not progress too far :D The idea seems common (move the dice on the board), but you have your own unique twist on it. I also like the visual style and chill music in the background.

Good job on releasing your game! :)

woahh!! thank you so much for your effort dude! didn't expect such a long comment.

that's a good idea to show the numbers around the player. i agree that it's a lack of transparency on the back of the dice. As the game goes on later, every step counts.

for the controls, it could be helped with cursor control. we've also got a new idea by putting a low contract WASD character on the screen. let us know your thought if you can


other things you mentioned could be done if GMTK has a longer during haha