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(3 edits) (+1)

The random movement mechanic premise is interesting. However, the camera is too close to the player for them to be able to make decisions about what's coming next. I'd suggest zooming it out, so that level completion doesn't require trial & error.

Another suggestion is to tweak the coding for '2' mode, where pressing Space launches the character toward where an arrow is pointing. Currently, if the player aims lower, it will still jump up and then go in that direction. If the player could slide along the floor when they aim low, or be able to repeat the jump in mid-air, that would be enough to make '2' feel like a more fun choice to get.

(+1)

Thank you for your reply.

Your points all stand up, tho they were both intentional. The camera is zoomed in BECAUSE we wanted trial and error to be a main mechanic of the game. There is also a lot of intentional jump scares with the auto-move mode (which do not kill you). I personally coded in the arrow to shoot you up, since I didn’t exactly know what it should have done. This also prevents players from shooting down holes, which I didn’t take into consideration.

Still we appreciate you playing our game and criticising us. It’s the best way to learn new things and having wonderful conversations, so keep it up!