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This one I actually enjoyed and played multiple rounds. Great idea, great style, very well implemented, no bugs or design errors.


Maybe defense could be rebalanced? I found it pretty useless other than using it as bumper to keep dice inside cluster of attacks and healths. Or maybe it is balanced and I just did not understand it's UI counter.

Thank you! Happy to hear that!

Currently defence prevents damage in the current turn (meaning until you place your next pins). Healing heals damage you have already taken. But yeah, we didn't spend a whole lot of time balancing everything