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(+1)

I didn't like the parser very much i.e. (go south instead of s, inspect instead of x, having to "use" sandwich instead of eating it), and the fact that you are limited to the available actions makes it frustrating for someone who has gotten used to the standard if parser. I also find it hard to read the font. Commands like save undo or restart are also not implemented. There are also many typos( goose broose, herbivores herbavors, knick knacks nick nacks). The inventory limit was very annoying(but at least it fits real life). I encountered a few bugs such as "you can leave the to the west" "Error - tried to use an item with an invalid type" The writing was descriptive, but you couldn't interact much with your surroundings. I'm stuck at Jame's workshop where I didn't know what to do( I've inspected everything, tried to use everything, and is pretty sure have explored all that was available and taken all of the items.) I'll greatly appreciate it if someone could give me some hints on what to do next.

(+1)

Apologies for the limited parser. This is my first attempt at programing anything at all and being mostly self taught, I was limited in my knowledge to do complex things.

Once the jam is over I will try to update the parser to add quality of life fixes such as not having to type "go" to move(only using "north",  "south,  ect.) and adding options for different fonts.

I have released an updated version that does fix some issues with the weapons as well as the typos(broose will be explored in the next game. (Its a bear/goose combo.)) Also knick knacks is correct according to google but maybe that's just the american spelling.

SPOILER:
Also for the generator room, I addressed a fix I will do after the jam in another comment. To get past it: you need to get the key card from James' room and use it on the generator. That will cause a control panel to light up allowing you to use the "INTERACT" with it. This will let you progress to the next section of the game.

Sorry for the issues you encountered while playing. I will try to address these in future updates and projects.

(+1)

Oh, but I thought I tried using the keycard. I'll look forward to the next release.