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(+1)

Unique concept for a puzzle game. Clean UI and elements that communicates intent well. 

I'm not sure the random 1-6 characters balances out well for a puzzle game. Having too many dice felt frustrating rather than making me fundamentally approach the puzzle differently - just more admin overhead. 

Thank you for your feedback <3

i will do my best to balance the game in the future :3

I think using randomisation in a strict puzzle game is hard - but it is a cool design problem to solve. Good luck.