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(+1)

OK, so I revisited the game. It seems to run much better now. I guess it was an internet issue. 

So, I'm assuming that you have to guess the outcome of the dice and depending on whether it is above or below six, either something good or bad will happen to the planet.

I don't understand why the teleporter disappears randomly because there is not enough time to get to the place where you have to guess the outcome of the dice without it.

It's a neat idea, but I feel that the concept overstays its welcome. I would suggest making the rules of the game clearer next time. Also, I'm not sure if the game has a win state. I'm assuming that it doesn't because this feels more like a toy then a game.

Hi thanks for the feedback!

The barriers and the impediments to reach the right side of the screen are part of the design. There is a more philosophical meaning behind it. I wanted to show to the player that not even God has an easy life when it comes to just play an apparently easy toss guessing game. 

For example the tent/gate are disappearing and appearing for a limited amount of time sometime not even enough to reach the guessing pad. 

I will work a bit more on this concept once the jam is over and try to clarify the rules a bit better.

The player has to guess the sum of two dice, if it is above or below 6.

There is a twist in that...I won't tell anyone but the god chicken is cheating a bit...

(+1)

OK, that is understandable. I can see why you would want to put philosophical meanings in a game. I respect that. If you want to work on the concept a little bit more, how about instead of using a teleporter that you put some kind of devil chicken (or a fox maybe) that thwarts the chicken god's progress, like maybe slow it down? Would that work?

Funny and interesting idea :-) I guess I could give it a go!