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I think this is a fun game with confusing mechanics. I understand the collecting luck idea, but why place so many die close together if you must wait 6 seconds+ on top of one waiting for the last one to run out? The guardian does add risk but until there is one on the screen (which you can reasonably roll 10+ times without seeing one) there's simply no threat and it's a game of waiting for dice to roll. Nitpicks aside I think you have great platforming physics here and the atmosphere is great. I love the polish on things like in-game controls showing or transitions between gameplay, I can tell you cared about the project looking good and it definitely does. Good job on this one!

(+1)

Thanks for the feedback! I can see your point about there being no threat at first, but that should only be in the first day. I agree that there might be a bit too much waiting in general... If I had more time I probably would have come up with something more to pre-guardian day 1 to keep it interesting, and possibly also days 2-4 since those don't have many interesting new mechanics.

(+1)

Your transparency and understanding of the issues I had really go to show that you're a great dev in my opinion. I hope my criticisms helped and I'd love to play an updated version or sequel if you end up making it!