Props for including a Linux build, haha. I like the true roguelike influence with the turn based grid movement. A little more variety in the enemy movements would have been good!
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If/When I expand on this, I'd certainly add some more different enemies. I focused on six for the jam to keep the scope manageable. You'll notice the selection in the last level has each enemy's colors match up with the side of the die they correspond with.
Plus I'm glad you could get some use out of the Linux build! I just included it because I developed it on Linux, so I had it around anyway.