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I'm sorry, but the fact that the physics of the calander game prevent the blocks from ever reaching equilibrium makes it completely unplabable. (spending too much time stabilizing stacks that shouldn't even be unstable)

Don't be sorry, thanks for your feedback! I completely agree. When I first made the game I, for whatever reason, thought it was more of a "fun" challenge rather than completely frustrating. I went ahead and fixed that right up in version 2. Thanks for trying out my game! :D (P.S. your game completion status transfers with the new version).