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(+1)

Nature is cruel to me. My buildings get wrecked by thunderstorms and I can't seem to build up the steam to get a city going. Love the pixel city vibe it's going for. The idea of having resources spawn randomly somewhere near the building and having the workers walk to them is intriguing. I bet if you added roads for the workers to travel on you'd have the bones of a really cool city builder.    

(+1)

Nature can definitely be cruel at times!

In the future, I'd like to balance out the difficulty and adjust the progression to better suit the random disaster mechanics. Right now, a bad early start can unfortunately doom the rest of the game.

Some sort of roadway system is on my list of priorities; although, I'd first need to address the games difficulty!

I appreciate the feedback!