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(+1)

This was an interesting concept! Randomizing your weapon had a sort of feedback to it. It was very pleasing to look at. My main critiques I have are mainly with the games balancing. Some weapons are just way better than others, and as such, when you get those weapons, you never switch off, killing off the main game mechanic.  I would recommend maybe making some sort of combo system, meaning that you get more points if you randomize your weapons frequently. Other than that, good job!

(+1)

I agree with this feedback. It is an interesting concept that I've seen a few times this Jam, but like some others I've player - if there is no gameplay need for player doesn't need to engage with weapon switching (e.g. limited use, enemy weaknesses) then the core mechanic can be ignored. The rest of the game was well implemented in the time allowed.

there were plans to have a score multiplier for switching weapons often, but there wasn't time