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(1 edit) (+1)

Nice game ! There are a lot of levels, the gameplay is polished and I really enjoyed the graphics and the humor ! Congratulations !

I first thought this was completely off-theme, but being able to place the dice in the level kinda saved it a bit ^^'. Okay, there are dices, but no real "roll". Yeah, I get it, there is a button to show the dice with "roll" written on it, but it's not a real "roll" : it doesn't impact the gameplay at all and just slows down the progression...  But, let's be honest, gameplay-wise, it's WAY better that way. That was the whole problem with that jam : trying to stick to the theme results in a frustrating random-based garbage (99% of the time, at least), but you can quickly be off-theme if you bail from it.

So, is it a good GMTK 2022 entry ? Meh, off-theme in my opinion.

But is it a good game ? Absolutely, I loved it, and you made a great game-design decision here.

(+1)

Thank you for the kind words!

Yeah, i agree, i wasn't able to utilize the theme... At all

After playing some puzzle games this jam i can see how i could of utilized the theme while still making it non-random, but oh well, i realized that my game was interpreting "roll of the dice" very loosely way too late and i couldn't do much.

Well, as I said, it's okay for me =). I would rather play a good, fun and enjoyable game with clever mechanics that only uses the theme "aesthetically" than an unfun game that ruined the gameplay by forcing the theme into it, and your game is definitely in the first category =D !