I was a bit sad that you don’t get a chance to try and save the elf’s mother and I’m still somewhat miffed that you are forced to lie to her no matter what. But those two are understandable. Especially the idea of forking the quest would be a gateway to spiraling content out of control so, ultimately, this is all what we have to live with, it’s no biggie
One thing that was a bit not here or there, I guess, is that with this new content I ended up playing through the whole game again, mostly because I had no way to tell that I knew of, what to toggle in the NG+ menu. So one thing that would be very handy for save-breaking updates like this would be to tag quests on the NG+ menu with the version they were introduced in
For future updates I’m particularly curious about what direction the Vampire is going to take. She looked like she had the potential to end up as an interesting character. Other threads seem to be all fine but they’re more straightforward, except perhaps for the bigger mess your sister has got into.
Mechanically, other than the NG+ thing, there are only a couple minor niggles. There are one or two minigames which still require mouse mashing (the spider cocoon rescue comes to mind) which is… eh. And it would be fun if, in combat, you had some way to defend from poison and dizzyness the same way you can prevent bleed if you block all the damage (other than dodging which is outside of your control). But these are pretty minor stuff. The base for everything is solid and I’m definitely looking forward to what comes next